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Detection and Selection of Behavioral Patterns Using Theme: A Concrete Example in Grassroots Soccer

机译:基于主题的行为模式检测与选择:基层足球的具体例子

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摘要

Observational methodology provides a rigorous yet flexible framework for capturing behaviors over time to allow for the performance of subsequent diachronic analyses of the data captured. Theme is a specialized software program that detects hidden temporal behavioral patterns (T-patterns) within data sets. It is increasingly being used to analyze performance in soccer and other sports. The aim of this study was to show how to select and interpret T-patterns generated by the application of three “quantitative” sort options in Theme and three “qualitative” filters established by the researchers. These will be used to investigate whether 7-a-side (F7) or 8-a-side (F8) soccer is best suited to the learning and skills development needs of 7- and 8-year-old male soccer players. The information contained in the T-patterns generated allowed us to characterize patterns of play in children in this age group. For both formats, we detected technical-tactical behaviors showing that children of this age have difficulty with first-touch actions and controlling the ball after a throw-in. We also found that ball control followed by a pass or a shot at the goal are common in the central corridor of the pitch. Further, depth of play is achieved by ball control, followed by dribbling and a pass or shot. In F8, we saw that depth of play was achieved through ball control, followed by dribbling and passing of one or more opponents leading to a pass or shot. However, in F7, we saw that players succeeded in advancing from their goal area to the rival goal area through a sequence of actions.
机译:观测方法学提供了一个严格而灵活的框架,用于随时间捕获行为,以允许对捕获的数据进行后续历时分析。主题是一个专用的软件程序,可检测数据集中的隐藏的时间行为模式(T模式)。它越来越多地用于分析足球和其他运动中的表现。这项研究的目的是展示如何选择和解释通过应用主题中的三个“定量”排序选项和研究人员建立的三个“定性”过滤器而生成的T模式。这些将用于调查7人制(F7)或8人制(F8)足球最适合7岁和8岁男性足球运动员的学习和技能发展需求。 T模式产生的信息使我们能够表征该年龄段儿童的游戏模式。对于这两种格式,我们检测到的技术战术行为均表明该年龄段的孩子在掷界外球时难以进行初触动作和控制球。我们还发现,在球场中央走廊上,控球后传球或射门很常见。此外,通过控球,运球和传球或投篮来达到比赛的深度。在F8中,我们看到通过球控制达到了比赛的深度,随后是一个或多个对手的运球和传球,从而获得传球或射门。但是,在F7中,我们看到玩家通过一系列动作成功地从他们的目标区域前进到了对手的目标区域。

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